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I've tried this on a windows 10 machine, again using usb 2 hub and got thsi result:Īrduino: 1.8.3 (Windows 10), Board: "Pro Trinket 5V/16MHz (USB)" This report would have more information with THANKS FOR UPLOADING PARTICLE PLAYGROUND VERIFICATIONReading | # | 100% 1.78sĪvrdude: verification error, first mismatch at byte 0x0084Īvrdude: verification error content mismatchĭoes not exist or your board is not connected # | 100% 21.36sĪvrdude: verifying flash memory against /var/folders/yx/sl6g43zx15j69nlqclz2blhw0000gn/T/arduino_build_588940/:Īvrdude: load data flash data from input file /var/folders/yx/sl6g43zx15j69nlqclz2blhw0000gn/T/arduino_build_588940/:Īvrdude: input file /var/folders/yx/sl6g43zx15j69nlqclz2blhw0000gn/T/arduino_build_588940/ contains 26772 bytes To disable this feature, specify the -D option.Īvrdude: reading input file "/var/folders/yx/sl6g43zx15j69nlqclz2blhw0000gn/T/arduino_build_588940/"Īvrdude: error: usbtiny_send: Broken pipe (expected 128, got -32) Reading | # | 100% 0.00sĪvrdude: Device signature = 0x1e950f (probably m328p)Īvrdude: NOTE: "flash" memory has been specified, an erase cycle will be performed Lock 0 0 0 0 no 1 0 0 4500 4500 0x00 0x00Ĭalibration 0 0 0 0 no 1 0 0 0 0 0x00 0x00ĭescription : USBtiny simple USB programmer, Īvrdude: programmer operation not supportedĪvrdude: AVR device initialized and ready to accept instructions Memory Type Mode Delay Size Indx Paged Size Size #Pages MinW MaxW ReadBackĮeprom 65 20 4 0 no 1024 4 0 3600 3600 0xff 0xff User configuration file does not exist or is not a regular file, skippingĪvrdude: usbdev_open(): Found USBtinyISP, bus:device: 029:008 ![]() User configuration file is "/Users/jacqh/.avrduderc" ![]() System wide configuration file is "/Users/jacqh/Dev_apps/Arduino.app/Contents/Java/hardware/tools/avr/etc/nf" Users/jacqh/Dev_apps/Arduino.app/Contents/Java/hardware/tools/avr/bin/avrdude -C/Users/jacqh/Dev_apps/Arduino.app/Contents/Java/hardware/tools/avr/etc/nf -v -patmega328p -cusbtiny -Uflash:w:/var/folders/yx/sl6g43zx15j69nlqclz2blhw0000gn/T/arduino_build_588940/:iĪvrdude: Version 6.3, compiled on at 13:32:25 Global variables use 102 bytes of dynamic memory. Sketch uses 26772 bytes (93%) of program storage space. Any other ideas?Īrduino: 1.8.1 (Mac OS X), Board: "Pro Trinket 5V/16MHz (USB)" THANKS FOR UPLOADING PARTICLE PLAYGROUND MACI'm using a mac with a USB2 hub connected, I've tried with zero success other micro usbs and tried an older mac that is USB2 only. I never get a clean upload with bikewheel. I do get a broken pipe eroor when I load the strand test occasionally but if I retry I usually get a clean upload. I've uploaded and ran the strand test fine but when I try to upload bikewheel.ino I get the text below - basically broken pipe mismatch error. Particle systems can be confusing and difficult to understand, but once you complete this tutorial, you'll be well on your way to mastery of the Secrets of Particle Playground.I'm working on the BIke POV. ![]() THANKS FOR UPLOADING PARTICLE PLAYGROUND HOW TOFrom there, Richard walks you step-by-step through creating the Matrix Code Effect, as featured in the popular Matrix films, and how to customize it for your own title sequences. You'll also learn how to use image sequences to create run cycles and animated particles. You'll learn cool techniques you can use in your productions, like the ever-popular revealing of a logo from a string of randomized letters, bouncing animated text off a wall with real physics properties, and blowing up selected letters in a line of moving text. Richard dives in at the deep end to show you how to create unique particle effects like snow and fountains, before taking you into Particle Playground's incredible particle text effects. Our Particle Playground expert Richard Lainhart fills you in on the basics of how particle systems work, and how they differ from After Effects' standard keyframing techniques. Yet Particle Playground is a wonderful environment for all kinds of effects (particularly text effects) that are difficult or impossible to achieve with other tools. The Adobe After Effects Particle Playground plugin is a powerful environment for particle systems & other eye-catching special effects, but few After Effects users even know it's there! And what's more, many of those who do find its interface mysterious and intimidating. ![]()
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